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Researchers
Supervisors

 

Host institution: Eindhoven University of Technology, The Netherlands
Lead supervisor: Jean Bernard Martens: j.b.o.s.martens AT tue.nl
Researcher: Berke Atasoy

Develop an interactive system to support communicating implicit design representations

Description:
Creative thinking in teams revolves around two complementary means of communicating ideas, opinions and intentions: descriptions, that can be spoken or written, and depictions, such as gestures, drawings or pictures. Descriptions are especially useful for expressing the explicit results of our internal reasoning. Descriptions are often called extrinsic, because their meaning is determined by externally defined rules of interpretation that we have acquired in the course of our lives. In a creative process, where meaning is often not yet known explicitly, some highly relevant aspects may be impossible to describe adequately. Unlike descriptions, depictions, such as gestures, images and sketches, are called intrinsic. Their meaning is not determined by externally agreed interpretation rules, but instead extracted through largely the same mechanisms of visual perception and cognitive inspection that we rely on to function in the physical world. Depictions tend to contain details that are not explicitly intended, and that should hence be considered implicit.

This project aims to design and develop a mixed reality platform for supporting industrial designers in recruiting, constructing and manipulating depictions during creative design, avoiding premature commitment to descriptions. Current research into design practice in industry has proposed a number of concepts for interactive tools in support of different aspects of design e.g., material collection, browsing, organizing, creating and communicating designs. This project will build on this research by developing these concepts into applications and seeking to deploy them in actual design settings, improving them iteratively based on feedback obtained from designers.

Outcomes:
Working prototype of augmented reality environment to support ideation by teams; experimental validation of the efficacy of the tool to support creative design processes.